I got some systems that I can install into the mod, for player ran events, and a few more static things.
I've been working on a few dungeons so far but I haven't been having luck coming up with puzzles for them so far. Also I'd like to know a bit of what is wanted before I work on some stuff. I haven't got a lot of you on Skype, so that isn't a good way to talk. But also my hours of game-devotion have been cut on with holidays, increased work, and our recent loss of child, so I have been majorly distracted.
But here is a few ideas I have in the works so far, and progress.
1) Player Owned Houses : Needs implementing
I have a good system done that allows players to buy sell and trade houses without the need for a DM. It's run off of item strings and database, so It carries over no problem. With the only one I have is where to put it.
2) Modified HotU crafting : Finalizing
Being able to change armor, weapons is fairly easy, and mimicking the system I got helmets working somewhat, but shields are being a bother... Also I made it so potions, scrolls, and wands will soon cost about 125% what they do now, but will also become stronger as you to (which is in jumps while we're not using a HAK pack.
3) Territory Battles : Persistance, and Standards
I've been working since Gunner said he was hosting on a system to claim and capture different areas around Anphillia. With will be done by activating a flag like object, which starts a countdown timer, and warns the opposing faction of a contest. After 5 minets passes, the flag burns down and another 5 minets before a new one could be posted. This will partly cut into CNR as far as rewards, as holding an area will auto spawn some rescorces from that area into a special box in the fort.
4) Outposts : Conception and Approval
I haven't talked to Gunner about this yet, but I was going to start on an outpost system, that adds small keeps around anphillia, as well as some siege craft objects and items that allow you own and assult these areas. An example would be a small walled in area with some defense siege equipment on the walls. Ballista's and Oil Pots.
The assaulting team can then hire from a special show troops and gear to eather reinforce the outpost, or besiege it and try to starve out or topple the defense. With would have a similar flag system as the territories I wrote above, but the point would only be to encourage group PVP fights in a new way. (also working on ship and ship to ship fights)
If anybody has an ideas just post them and I'll look into it. Even if it's something from another game you play, or an old game you used to.