I'd like to start by saying that this post is a critical examination of items power level.
I am drawing conclusions from things I haven't yet seen. (A +8 item might come with some serious penalties, for example, this presumes otherwise)
Also from the assumption that everyone will eventually get the best possible gear. (I'm a firm believer in the worst (/best?) case scenario and that things should be balanced according to that)
Also this is PvP balancing, as oppose to PvE.
Working from this: https://anphilliaascension.forumotion.com/t29-item-balancing-information
TLDR; is it possible for you hard working dev guys to have a look at the item balancing?
I am drawing conclusions from things I haven't yet seen. (A +8 item might come with some serious penalties, for example, this presumes otherwise)
Also from the assumption that everyone will eventually get the best possible gear. (I'm a firm believer in the worst (/best?) case scenario and that things should be balanced according to that)
Also this is PvP balancing, as oppose to PvE.
Working from this: https://anphilliaascension.forumotion.com/t29-item-balancing-information
- Code:
Immunities / +8 Saves :
Death, Mind, Spells (level/individual), Stun, Freedom Of Movement, Damage Type. (In particular)
[Note: Temporary immunities (Which are breachables / dispellable) are great.]
Permanent immunities cause several issues.
The first being that saving throws become largely unimportant.
The second being that anything that has a save portion becomes largely useless.
This affects casters, for the most part. Ice-storm / MM, ILMS, IGMS become their only offensive threat. (Zzzz)
High +8 saving throw gear will also cause this.
- Code:
+8 AC / Enhancement
This hugely affects combat in favour of casters as it is very, very unlikely that an average full BAB character can hit -
an average plate-wearing, shield bearer.
Obviously there will be variations either side of this depending on build, but an average gives a good indication.
An average full BAB character with a maximised primary stat, standard feats and +8 weapon will reach 57 AB.
(If calculations are needed, happy to provide)
An average character with full plate, with a shield, will reach 77 AC. (+8 Gear)
(With haste, happy to provide calculation).
(Not including +10 if they're a caster an can afford imp expertise!)
This gives an average full bab character an average chance of 5% on every attack roll they have, to be able to hit -
someone.
(The same chance as everyone else has all the time)
TLDR; is it possible for you hard working dev guys to have a look at the item balancing?